Guests can – and are encouraged to – open doors, touch larger-than-life props, play an Elsewhere-themed arcade game, and push that BIG RED BUTTON standing unguarded in the middle of the room. Inspire the SensesĮach of the 18 rooms in Madcap Motel offers a new theme as well a way for guests to participate and interact with that environment – engaging almost every sense. This structure is a clever one, for it allows for the creative team to switch up some of the rooms/installations in the future if they so desire, and it would still fit within their universe. The final scene (Room #7) concludes the narrative nicely and also allows for participants to come back to the motel to escape their reality again and again. Each room within the motel is a doorway into another world, so each room can be distinct and self-contained – from a room of just sky to an underwater coral reef to a space-aged laboratory. This basic structure allows the rooms within the motel to range drastically, while still making sense under the overall thematic umbrella. Sando has discovered a time-warping wormhole that opens doorways to other dimensions, all within the Madcap Motel. The narrative bookending Elsewhere at the Madcap Motel is a simple one: Scientist J.D. Those who wish to dig deeper and unravel a mystery can find that at other immersive experiences, like Meow Wolf’s Omega Mart at Area 15 in Las Vegas. While the before/after scenes set up an interesting and mysterious narrative, the sandbox portion of the Madcap Motel mostly functions as rooms full of photo ops, with occasional actor interaction. When guests are ready to leave the sandbox portion – which could range from thirty minutes to an hour – a final room, and scene, provides a conclusion to the narrative and a gentle way of releasing guests back into reality. The experience begins with a linear (relatively, given the sci-fi context) narrative with live actors, before opening up into a wheel-and-spoke-styled sandbox for participants to explore freely – each room having some ability of interactivity. The brainchild of Paige Solomon, Elsewhere at the Madcap Motel is a multi-sensory immersive installation that transports guests of all ages to a universe full of wonders – all behind the façade of a 1960s motel. The woman speaks again: “Push harder.” I push my hand deeper into the clouds, and a galaxy splits open before me. I stare in wonder at the vastness before me when I hear a woman behind me: “But have you touched them?” I reach out my hand, brushing the fluffy white clouds with my fingertips. The inside is a beautiful blue sky full of clouds. But this hotel is different – and the other side, however, is remarkable. It’s plain, unassuming, and just like any other hotel room I’ve entered.
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